The representative of Oculus VR company reported that the version of the tool for software developers running Windows - Oculus PC SDK v1.3 - Support asynchronous mode appeared Timewarp (Asynchronous Timewarp, ATW). ATW mode is checked in to the PC and promises a significant reduction in delays.
When a player begins to twist his head, helmet changing orientation in space and, therefore, changing the direction of view in the virtual reality, the processor and graphics card may not have time to prepare the next frame for smooth displacement of the image. This may also prevent the operating system multitasking. Although the definition of GPU and CPU priorities done a lot of developers for the VR program noted problems with the priority in the case of rendering.
In previous sets for Oculus RF has implemented Timewarp synchronous mode. In this mode, the system calculates the frames out of sight, to substitute them quickly in times of turning the player's head. Asynchronous mode adds to this a better load sharing between applications running in the background and the game itself. motion picture will be smooth and without delays, but an unplanned event can be ignored.